Week 7 - Approaching Alpha Launch
We also began ideating and sketching out concepts for how to provide fun levels of challenge to players in boss battles. We realized that the primary fun we want to provide is from challenging players to swap back and forth between bodies to overcome obstacles. Whether they do that to gain health, manoeuvre to new vantage points, or execute certain types of attacks is up to them. Our boss battle designs are all focusing on creating challenging and strategic scenarios that will be satisfying for players to overcome in their own personal ways.
This coming week we are finishing the final touches of combining these core mechanics together and also creating some more environmental obstacles so that we can assemble some game levels with more challenge and purpose. With this completed by the end of the weekend, we'll have a couple days to do some playability testing at the start of the week with the alpha version of Soulmonger.

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