Week 12 - Wrapping things up

The last week has been very hectic. The knight boss has been fully coded as a boss fight and animated and he looks very cool. We also made progress with the checkpoint and respawn system in time for our level designer and artist to finish painting and mapping out all of the levels and platforming sections for Soulmonger.

We made bug fixes with various things, including the gargoyle AI who should now actively chase you when you get into its detection radius.

We made a surprise addition of having moving platforms in the game. These moving platforms are actually worms that can kill you if you're not careful!

For our next and final week we will work on the final polish for the game. This includes adding sound, music and visual effects. We'll also be tying up everything nice and neat with complete level transitions and a full start to finish experience up to the Knight boss.


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